Indie, “Indie”

Remember when an indie band was a band that was independent from managers, producers and major labels and their meddling regardless of their musical style?
Well, today indie bands are a genre of whiny, semi-retro guitarpopbands on major labels that all sound the same.  But it’s not as enraging as it is amusing.
But I wonder if Indie Games are going down that road too… After all, “Indie” is just a word that might get picked up by guys in ties with no particular interests in games.
Would major game derpoids try to cash in on the interest for independent game development (Not by creating trust and passion, of course.) ?
Once again, my pessimism is no match for our supertuned, fast reality.

Image

On most busy workdays my brain is not capable of creating enough spare angryum for a non-work-related Category 5 Rageout.
And I successfully avoided this topic for some time now, but I feel like I have to contribute to the ongoing discussion about this with a short statement:

Fuck you, EA. Fuck everybody responsible for this, their offices, their computers, chairs, desks, everything down to the last stapler.

Yes, I’m into art, not diplomacy.

But since I am a fan of adding some yang to the ying or the other way round
here’s a cool blog you should check out if you love maps as much as I do:

Strange maps 

It’s about, well, strange maps, ancient maps, statistical maps etc…

Zynga screws over Indie devs! Nobody’s surprised.

It’s not the freshest chunk of news, but Zynga, who have made a great effort to successfully turn games into happy clickfests with no challenges whatsoever seem to be very good at that whole business thing. At being nice: not so much.
Apparently the studio well known for such epic gamedesign masterpieces like farmville, fishville and a shitload of other villes have screwed over indie developers Nimblebit.
Read about it here.
But well, all is fair in love, war and the big biz I guess.
Still – needless to say – the meteor is angry.

On the lighter side, here’s a little game we can all enjoy:
Griefer! is about buildings that are carefully constructed by the Computer
and then get blown to shit by you, the player. It’s got voxels and explosives
and that’s pretty much all I need for a few minutes of fun.
It’s one of the results of a Java max 4KB size competition.
More about the competition here.
A lot of fun in 4 KB I’d say.

Explaining it Vol.1

Without wanting to go too Adorno here, but when culture turns into culture industry, we get steaming piles of modern warfare instead of games we talk to other nerds about in 12 years from now.
Of course, the Angry Meteor is happy to supply you with scientific graphs concerning this growing problem in “the biz”:

Any present Jeds are not excluded of course.